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OSM Guidelines

Info Icon Team

Info Icon Squad

The squad tab is the section that contains all the players you currently have. Here, you can track your players' age, quality, statistics, form, morale, etc.

To strengthen your club, you can transfer new players and add players you don't want to see in your squad to the transfer list. You can add up to 4 players to the transfer list at the same time.

You should always have a reasonable number of players in your squad, taking into account injuries, card suspensions, and fatigue.

A squad must have at least 13 players. In addition, there must be at least 3 players in the forward position, at least 4 in the midfield and defense positions, and at least 2 in the goalkeeper position.

Info Icon Line Up

Which players will be in the starting lineup for the match? Which ones will be waiting on the bench?

There are 24 different formations you can choose from for your club. Be careful. The formation you choose must be compatible with your tactics. For example, playing using the wings with a formation that does not include wing players will not yield good results.

The most popular attacking formations are 4-3-3, 4-4-2, and 3-4-3; the most popular defensive formations are 4-5-1, 5-4-1, 5-3-1-1, and 6-3-1. Some formations have two different variations, labeled A and B.

Choosing the right formation is the first requirement for winning the match. Try to play your best players or determine an anti-tactic against your opponent.

Info Icon Nation Bonus

The nationality bonus is a type of bonus that allows your team to perform better in matches.

For this bonus to be active, your starting lineup must include at least 6 players of the same nationality. For example, 6 English players or 6 Turkish players.

Although there has been no official statement from the game developers, it is believed that there is no difference between 6 players and 11 players.

For this bonus to be active, it is sufficient to have 6 players of the same nationality in the squad that takes the field. There is no visual indication that this bonus is active.

Info Icon Tactic

Info Icon Game Plan

There are 5 main tactics in the game. These tactics form the first stage of the tactical part. All subsequent adjustments should be made according to this main tactic.

Shoot on sight: Played with crowded midfield formations. Five midfielders are ideal for this tactic. 4-5-1 and 4-2-3-1 are the most popular formations.

Long ball: Played with fewer midfielders. Aims to go directly at the goal at a high tempo. The 4-2-4 and 5-2-3 formations are popular for this tactic.

Passing game: The main goal in this tactic is to play with the ball a lot. It is the most balanced tactic in the game. The 4-4-2 is the number one formation for this tactic.

Wing play: It is the most offensive tactic in the game. The main goal is to shoot a lot. The 4-3-3 and 3-4-3 formations are essential for this tactic.

Counter-attack: Played with crowded defense. The primary goal is to prevent the opponent from scoring. The 5-3-1-1 and 6-3-1 formations are the most suitable for this tactic.

Info Icon Detailed Adjustments

In addition to the game plan, the game offers many detailed tactical options. To achieve a good result, these must also be carefully considered and adjusted.

Line tactics: In this section, you must select which players in which positions will support which players in which positions.

Offside trap: If your opponent plays long ball or counter-attack, it is useful to leave this open. Otherwise, it is better to keep it closed.

Marking: If your defenders outnumber and outmatch the opponent's forwards, you can choose man marking. Otherwise, it would be more appropriate to choose zonal marking.

Tackling: It would be appropriate to make a selection based on the pressing value you set and the referee. As the referee's strictness increases, you should lower the tackling level.

Pressing: Determines the pressing the team applies to the ball and the opponent. It should be appropriate for the selected tactic. Referee strictness should also be taken into account when setting the pressing value.

Style: This is the team's mindset. It is the option that determines how the team will play.

Tempo: This determines the team's passing speed. For example, selecting a high tempo would be appropriate for a counter-attack tactic.

Info Icon Specialists

For the team to be well managed on the field and for set pieces to be used effectively, the specialists must be well positioned.

Captain: The oldest player on the team should be selected as captain. If there is more than one oldest player, the one with the higher quality should be selected as captain.

Penalties: If possible, the team's best forward should take penalties. If the best midfielder is significantly better than the best forward, the team's best midfielder can also be selected as the penalty specialist.

Free-kicks: If possible, the team's best midfielder should take free kicks. If the best forward is significantly better than the best midfielder, the team's best forward can also be selected as the penalty specialist.

Corners: The team's best or second-best midfielder should be selected. If the team's best fullback is significantly better than the best midfielder, the fullbacks can also take corners.

Be careful not to assign more than 2 roles to the same player. Giving a player 3 or 4 roles will reduce their efficiency.

Info Icon Match Preparation

Info Icon Team Training

Within the game, there are two types of team training options that allow you to either conceal your club's tactics or improve your club's performance in its next match.

Secret training: Using this training type prevents your opponent from sending spies to you. Additionally, no one can play a friendly match with you. You can perform secret training a maximum of 6 times in a league. Secret training also increases your team's performance by 2.5%. Each secret training session is worth 3 BC.

Training camp: Using this type of training allows your team to perform 25% better in their next match. When you use a training camp session, a notification is sent to your opponent. However, if you use a secret training session before the training camp session, no notification is sent to your opponent. You can use training camp sessions up to 6 times in a league. The BC values of the training sessions are 10, 20, 50, 100, 200, and 500, respectively.

Info Icon Friendlies

You can test your club with friendly matches and increase your players' strength. Your players improve with every friendly match you play. The rate of improvement decreases slightly with each friendly match. Friendly matches are reset after the match of the day is played.

In friendly matches, your players do not get injured or receive red cards. Their morale or fitness levels are also unaffected.

Each friendly match is worth 4 BC points.

Info Icon Referees

Referees in the game are represented by 5 categories and colors. Referee strictness increases from green to red.

Soft (Green): Has very high tolerance. You can play very aggressively even when applying 100% pressure. Very rarely uses the red card.

Lenient (Blue): Not much different from the green referee. You can play very aggressively even under very high pressure. Does not use the red card very often.

Average (Yellow): We can say that this is the transition from a soft referee to a strict referee. You can play very aggressively with low pressure, but remember that this referee starts showing red cards. The yellow referee is one of the referees who uses the red card the most.

Strict (Orange): You can play aggressively with low pressure, but you should know that this referee is generally aggressive. Therefore, it is beneficial to reduce your intensity.

Trigger-happy (Red): This is the toughest referee. Generally, normal or cautious options are preferred for the match. However, you can take a risk by choosing the aggressive option under very low pressure. Keep in mind that this referee shows red cards very easily.

As a note, remember that all referees can show red cards.

Info Icon Staff

Info Icon Scout

The scout is a club staff member who helps you find the player you want. He brings you players who meet the 6 criteria you specify. You don't have to specify all the criteria, but if you want a specific player, it's better to enter all 6 criteria.

Under normal circumstances, the scout returns within 16 hours. Each time, he brings back a maximum of 3 players. You can buy all of these players. If there is no player you need, you don't have to buy any. You can buy each player for their player value + 15 BC.

The scout allows you to acquire players at a lower fee than the transfer list value.

If you want to buy a player with a quality of 100+, the amount of BC you need to pay will be more than 15.

You can access all the players you can transfer with the Scout on the Scout page.

Info Icon Data Analyst

You can check how your opponent prepared for the match with the data analyst. Of course, the data analyst does not reveal all of your opponent's tactics. It shows your opponent's lineup, game plan, aggressiveness, etc.

Under normal circumstances, the data analyst returns within 1 hour. On that day, you can monitor not only your opponent but all clubs in the league. However, if your opponent has used a secret training session, you cannot do this.

After the match of the day is played, the reports are deleted, and you must use the data analyst again.

Info Icon Doctor

Your players may suffer injuries during matches. The injury duration decreases by 1 day after each match day. However, you can speed up this process with the help of a doctor.

The doctor normally treats a player every 8 hours. After each treatment, the player's injury duration decreases by 1, 2, or 3 days. You can treat a player more than once.

Info Icon Lawyer

Your players may receive red cards during matches and be penalized. The penalty period decreases by 1 day after each match day. The lawyer tries to reduce these penalty periods.

The lawyer normally returns within 8 hours. At the end of the appeal, the player's suspension may be reduced or remain the same. You only have 1 appeal right per player.

You cannot appeal for a player who receives a 1-match suspension as a result of a 3rd yellow card.

Info Icon Upgrades

Info Icon Transfer

You can transfer players from the transfer list that you think your club needs. You can also add players you don't need to this list.

Transfers occur in a specific order. Transfer simulations take place 9 times a day at random times. The prices of players on the list decrease slightly after each transfer simulation.

The highest price a player can be sold for is 2.5 times the player's value. The lowest price a player can be sold for is 0.75 times the player's value.

You can sell a player instantly at his value. When you need money, you can sell the player instantly at his value by paying 5 BC using the instant sell option.

As the league progresses, the number of players sold in transfer simulations increases. After reaching the middle of the league, sales decrease.

As the league progresses, the sale of high-priced players increases, and the system adds more valuable players to the list.

Info Icon Training

Training is the simplest way to develop players. You can train one player at a time for each position. This means that a maximum of four players can develop at the same time.

Under normal conditions, each training session lasts 8 hours. You should schedule training sessions so that the players you plan to play in the match are not training during the match time.

Young players develop faster than older players. As players' age and quality increase, their development rate decreases.

To increase players' development rates in training, you should upgrade the Training section in the 3rd tab of the stadium.

Info Icon Stadium

Capacity: By upgrading capacity, you can earn higher ticket revenue from matches you host.

Pitch: By upgrading the stadium, you can help your team perform better in home matches. The team performs 2% better at level 1, 4% better at level 2, and 6% better at level 3.

Training: By upgrading the training section, you can increase the progress your players make through training. Players progress 10% more on a Level 1 training ground, 25% more on a Level 2 training ground, and 50% more on a Level 3 training ground.

Info Icon Sponsors

You can increase your revenue from home games by signing sponsorship agreements.

Sponsorship offers are directly tied to your position in the league table. If you fall below your target, you will receive lower offers. Similarly, if you exceed your target, you can receive very high offers.

The duration specified in sponsorship agreements only covers home games. When your sponsorship agreement expires, you can sign a new agreement.

Info Icon Crews

Info Icon Crews Overview

OSM is an individual game. However, crews offer users the opportunity to move away from individualism and act together.

A crew can have up to 24 users. You need at least 5 members to participate in a battle.

By being in a crew, you can consult your crewmates on tactics or help your friends.

Info Icon Battles

Crew battles take place in a 5v5 format. In a league determined by the game developers, 10 teams are divided equally into two sides. During the league period, you only play matches against users from the opposing crew.

You do not play matches against your own crewmates. You play a total of 10 matches, twice against each club. After this 10-day period, the side with the most points wins the battle. If the points are equal, the side that scores more goals wins the battle.

Battle leagues change approximately once every two weeks. You can view the current battle league on the Battle League page.